
Humanity was one of these Roads, known then as the Road of Humanity (Via Humanitas). The practice of assuming a Path of Enlightenment was much more common in the medieval period, when every vampire had to choose a "Road", a quasi-religious path to harmony with or control over the Beast. Replacing the morality of one's human life is a daunting task, not to be taken lightly, and generally impossible without the intuition of one who already follows the alternate path. These often incorporate different virtues – conviction instead of conscience, and instinct instead of self-control – and establish a very different relationship with the Beast. Some vampires however reject the mores of mortal existence and adopt an alien Path of Enlightenment, in which they learn or construct a wholly different standard of morality. Humanity is universally adopted by the vampires of the Camarilla, but even among the Sabbat it is the "natural" and most common way of dealing with the Beast. This is generally represented by the strength of their conscience and self-control, virtues common to Kindred and mortals alike.Ī Kindred's humanity has a direct effect on the strength of the vampiric curse those who lose ground to the Beast and lose their humanity find it more difficult to interact with mortals, to be active during daylight hours, and to awaken from long periods of torpor. Since every Kindred was a human before their Embrace, their most natural response in resisting the Beast's feral, predatory nature is to cling to their humanity.

Likewise, they might want to stay clear from some Clans with rather complex narratives.Humanity is the measure of how closely a vampire clings to the morality and values of their life as a mortal human being, and consequently how well they are able to resist the urges of the Beast. Thankfully, some newcomers might want to stick with some Clans known to acquaint new Kindred easily among their ranks. After all, their Clan decides the kind of "upbringing" their Vampire would have as soon as they enter Kindred society. Interestingly, TTRPG fans planning to play a Masquerade game need to choose their Clan choice carefully. RELATED: The Elder Scrolls: 10 Weirdest Things About Werewolves, Ranked After all, all Masquerade media (including game adaptations such as Bloodlines 2) separate Vampires within Clans, each with their own history and special gifts called Disciplines.

Unfortunately, Vampires need to worry about the threats of both these supernatural creatures and their own fractured Kindred society. Moreover, Kindred share this TTRPG universe with Werewolves, Mages, Hunters, and other supernatural creatures. Vampires in Vampire: The Masqueradelive inside the World of Darkness, a dark world with conspiracies and various secrets.
